Oct 13, 2006, 04:08 AM // 04:08
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#2
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Depends on what format you're talking about. In PvE, the mobs use all kinds of weak hexes and conditions so removal is not as important there. In PvP, hex and condition removal is very important.
I'd still recommend having a couple skills for this in PvE though. Probably Holy Veil or Inspired Hex, and Mend Condition.
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Oct 13, 2006, 04:14 AM // 04:14
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#3
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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I really dont see why you cant fit a condition removal and a hex removal. A condition removal such as mend condition can provide a nice amount of healing with a few points in prot. And there isnt any reason not to bring a hex removal in pve, unless of course you know your not gonna face any hexes.
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Oct 13, 2006, 04:19 AM // 04:19
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#4
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes?
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Absolutly.
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Oct 13, 2006, 04:31 AM // 04:31
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#5
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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It all depends on the zone. If I know stuff like Weakness, Blind, Deep Wound, Daze are going to be flying around, then condition removal is absolute must. If nothing is going to happen, then no condition removal comes with me. I don't have a monk 'build,' I just know what mobs are in what zones, and what skills, and plan accordingly. Ridgid 'builds' FTL.
In zones with heavy conditions and hexes (SF comes to mind, along with DDF and other Titan Quests), Blessed Light is really great.
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Oct 13, 2006, 07:07 AM // 07:07
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#6
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Quote:
Originally Posted by ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes? (snip) I have never had a party wipe yet (not counting when over 3 people leave =/)
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Yes, I bring them, unless I know for sure the area I'm about to go into doesn't have any hexes or conditions flying around. It's not about preventing the party from wiping, it's about making sure your party can fight at its fullest potential. Blind warriors, rangers and assassins are useless. Dazed casters can't do much, either. Being crippled prevents mobility. Etc. etc. I almost never leave home without Mend Ailment/Mend Condition and some form of hex removal (I prefer Inspired Hex or Holy Veil).
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Oct 13, 2006, 07:12 AM // 07:12
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#7
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes?
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Ofcourse.
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Oct 13, 2006, 01:49 PM // 13:49
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#8
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Perfectly Elocuted
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Always at least one condition removal and one hex removal. Even if the hexes or conditions aren't always the strongest in PvE, it's still a good habit to get into.
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Oct 13, 2006, 01:57 PM // 13:57
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#9
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I almost always bring a condition removal spell. Hexes however are a different thing. Now that I have Blessed Light, I just use that, maybe I will also bring Mend Ailment too.
As said before, in PvE, hexes are not too bad, so I don't usually pack a hex remover. Conditions like Blindness, crippling, disease, burning or even daze are good to remove ASAP.
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Oct 13, 2006, 02:55 PM // 14:55
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#10
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Wilds Pathfinder
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20/20s don't make sense to me. Not bringing cond/hex removal doesn't make sense to me either. Condition removal requires one slot - mendc, menda, draw, or blight, pick one. Hex removal can require more than one slot, but between ihex, rhex, blight, veil, convert, purge, etc. etc. I'm sure you can fit something.
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Oct 13, 2006, 03:16 PM // 15:16
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#11
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Desert Nomad
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Even if you strictly don't need it, such as in a zone where the conditions or hexes are weak, it's a good habit to bring both condition and hex removal in your Monk builds.
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Oct 13, 2006, 03:23 PM // 15:23
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#12
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Ascalonian Squire
Join Date: Jun 2006
Guild: Majestic Dragons [MaD]
Profession: Mo/
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i personally try to fit mend condition in when ever i can. The removal isnt dependent on points in prot so you can always get rid of a condition regardless of your build just having some points in there can give a nice lil heal too. Generally its a good idea to arrange with the other monk in the team (assuming there is another one) and take hex and condition removal between you
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Oct 13, 2006, 09:28 PM // 21:28
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I always do mostly a condition removal with hexs if I am heal I just keep them healed up.If I am protecting maybe some sort of hex remover.
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Oct 14, 2006, 03:35 AM // 03:35
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#14
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Ascalonian Squire
Join Date: Aug 2006
Guild: HEX
Profession: N/Mo
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I have my monk set at pure spam heal, so I don't use mend condition or remove hex, but generally I get the party where the other monk is pure mend cond/remove hex/heal party.
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Oct 14, 2006, 03:54 AM // 03:54
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#15
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Ascalonian Squire
Join Date: Sep 2006
Profession: Me/
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For myself, carrying hex/conditon removal depends on the area I'm going into. I'm familiar enough with Tyria and somewhat with Cantha to know where hexes/conditions are most prominent, and when removal is somewhat of a necessity. However, if it's an area I'm unfamiliar with or new to, I often do take hex/condition removal just in case.
Mend Condition usually does stay in my skillbar almost constantly, but Remove Hex or other methods of hex removal spells are situational and don't appear as often on my bar unless I'm in pvp.
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Oct 14, 2006, 08:52 PM // 20:52
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#16
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Desert Nomad
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I know the areas and enemies very well, so I base my skillset around that. If I don't know what to expect (Nightfall), I would put in some condition and hex removal just in case.
For example, in FoW I consider it important to be able to remove 2 hexes or more. It makes the amount of healing you have to do far less. Sometimes I'll also bring Inspired/Revealed Hex for energy management, and not worry about the hex I'm removing, rather just get some energy when I'm using a non-energy elite.
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Oct 15, 2006, 12:15 PM // 12:15
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#17
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Wilds Pathfinder
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i hex is a very nice skill
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Oct 16, 2006, 09:21 PM // 21:21
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#18
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I never make a monk build in PvE without a condition and hex removal skill in PvE unless I know the other monk is built well to counter one of such, in which case I will adapt to cover the other.
My condition removal of choice is Mend Condition and my hex removal of choice is Inspired Hex. If I know I'm entering a hex-heavy area I will sometimes also bring Revealed Hex as well.
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Oct 16, 2006, 09:36 PM // 21:36
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#19
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I didn't mean to imply that condition and hex removal aren't important in PvE, just less important. In PvP, people will be applying hexes/conditions that are generally very nasty, and they'll be applying them with good judgment. In PvE, mobs will be putting Weakness on your monk and Rust on your ele, etc. Half the time the these things don't even merit a second glance, and since most PvE PUGs don't have good communication, you won't usually know which need to be removed and which don't.
There are some instances that removal is important, like getting Blindness/SS off warriors and things of that nature. For these occasions, it's good to have condition and hex removal skills. Generally, you should have plenty of room on your skillbar in PvE anyway, so why not bring them?
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Oct 16, 2006, 10:19 PM // 22:19
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by XvArchonvX
I never make a monk build in PvE without a condition and hex removal skill in PvE unless I know the other monk is built well to counter one of such, in which case I will adapt to cover the other.
My condition removal of choice is Mend Condition and my hex removal of choice is Inspired Hex. If I know I'm entering a hex-heavy area I will sometimes also bring Revealed Hex as well.
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Inspired and Revealed doesn't get rid of the hex it only gives you energy back.That is what Dywana's Kiss is for.It may get rid of the hex off of you but not ally.
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